arrangers: []
catalog: N/A
categories:
- Game
category: Game
classification: Original Soundtrack
composers: []
covers:
- full: https://media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
  medium: https://media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
  name: Front
  thumb: https://media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
discs:
- disc_length: '14:42'
  name: ''
  tracks:
  - names:
      English: Becoming
    track_length: '2:30'
  - names:
      English: Conception
    track_length: '2:06'
  - names:
      English: You + Mother
    track_length: '2:47'
  - names:
      English: Touch
    track_length: '3:12'
  - names:
      English: Birth
    track_length: '3:01'
  - names:
      English: Remembering
    track_length: '1:06'
link: album/120705
lyricists: []
media_format: Digital
meta:
  added_date: 2022-05-25T16:12
  edited_date: 2022-05-25T17:07
  fetched_date: 2026-06-05T18:49
  ttl: 86400
  visitors: 466
name: Remembering
names:
  en: Remembering
  ja: Remembering
  ja-latn: Remembering
notes: 'Remembering is an abstract experience about being born.

  Remembering tells a story through sound, music and shapes. It is a slow-paced, poetic
  journey about the beauty of conception and the trauma of being born. During this
  almost lucid dream-like experience, you have limited control, and your gaze controls
  what you hear.

  Most virtual reality is about looking. Remembering is about listening. By building
  a world based on sound instead of visuals we have created a place that relies on
  association rather than observation. Part experiment, part art project, with Remembering
  we are researching the physical connotations and impact of sound in VR, an area
  in games that hasn’t been much explored yet.

  In an effort to bring people in a more open receptive physical state, the game can
  be played lying down. This open, more vulnerable body posture helps the experience
  a become even more dreamlike. The connection between embodiment and sound in VR
  has been our main focus. Embodiment, or the sense of physically being somewhere,
  can be heavily influenced by sound. By connecting associative sounds to various
  forms of physical impact, we explore how sound can play a bigger role in the sense
  of being ‘here’.

  Remembering is a creation of:

  Monobanda Play (www.monobanda-play.com)

  SonicPicnic (www.sonicpicnic.com)

  Lizzywanders (www.lizzywanders.com)

  Rik de Rooij

  It has received funding from Creative Industries Fund NL/ Game Fund for its development.'
organizations:
- &id001
  names:
    en: SonicPicnic, Bandcamp
  role: publisher
performers: []
picture_full: https://media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
picture_small: https://medium-media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
picture_thumb: https://thumb-media.vgm.io/albums/50/120705/120705-66dafb4af254.jpg
platforms:
- PC
products:
- names:
    en: Remembering
publish_format: Commercial
publisher: *id001
related: []
release_date: '2017-01-23'
release_events: []
release_price:
  currency: USD
  price: 4.0
reprints: []
stores:
- link: http://sonicpicnic.bandcamp.com/album/remembering
  name: Bandcamp
vgmdb_link: https://vgmdb.net/album/120705?perpage=99999
votes: 0
websites:
  Reference:
  - link: https://www.oculus.com/experiences/rift/1120742688022916/
    name: Untitled
