arrangers:
- link: artist/11801
  names:
    en: Chernabogue
- link: artist/60633
  names:
    en: DusK
- link: artist/14841
  names:
    en: CJthemusicdude
- link: artist/13564
  names:
    en: Mikeaudio
- link: artist/61618
  names:
    en: Phonetic Hero
- link: artist/14779
  names:
    en: ectogemia
- link: artist/14842
  names:
    en: DrumJ8
- link: artist/2551
  names:
    en: Malcos
- link: artist/5485
  names:
    en: The Coop
- link: artist/14843
  names:
    en: metaphist
- link: artist/14778
  names:
    en: Jakesnke17
- link: artist/12083
  names:
    en: Eino Keskitalo
- link: artist/14844
  names:
    en: timaeus222
- link: artist/59702
  names:
    en: Flexstyle
- link: artist/11638
  names:
    en: Main Finger
- link: artist/14845
  names:
    en: rebrained
- link: artist/14846
  names:
    en: Ivan Hakštok
- link: artist/56706
  names:
    en: Darkmoocher
- link: artist/59089
  names:
    en: Tuberz McGee
catalog: OCRA-0042
categories:
- Game
category: Game
classification: Arrangement
composers:
- link: artist/1587
  names:
    en: Norio Hanzawa
    ja: 半沢紀雄
covers:
- full: https://media.vgm.io/albums/68/41486/41486-1378668289.png
  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668289.png
  name: Insert Front
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668289.png
- full: https://media.vgm.io/albums/68/41486/41486-1378668298.png
  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668298.png
  name: Back (Disc 1)
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668298.png
- full: https://media.vgm.io/albums/68/41486/41486-1378668312.png
  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668312.png
  name: Back (Disc 2)
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668312.png
- full: https://media.vgm.io/albums/68/41486/41486-1378668294.png
  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668294.png
  name: Disc 1 Label
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668294.png
- full: https://media.vgm.io/albums/68/41486/41486-1378668304.png
  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668304.png
  name: Disc 2 Label
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668304.png
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  medium: https://medium-media.vgm.io/albums/68/41486/41486-1378668292.png
  name: Insert Back
  thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668292.png
discs:
- disc_length: '39:25'
  name: Disc 1
  tracks:
  - names:
      English: The Dark Empire Rises (Story Demo, Stage Clear)
    track_length: '2:57'
  - names:
      English: And Heroes Emerge (Opening)
    track_length: 0:48
  - names:
      English: Loadout (Stage Select)
    track_length: '2:50'
  - names:
      English: Lightning Chaser (1 Stage)
    track_length: '3:24'
  - names:
      English: Technology's Spiritless Puppet (1 Stage Middle Boss)
    track_length: '3:28'
  - names:
      English: Proggy Roadboy (1 Stage Boss)
    track_length: '3:18'
  - names:
      English: Boiling Point (3 Stage)
    track_length: '3:19'
  - names:
      English: Pursued by the Subordinate of Ignorant Sin (5 Stage Boss)
    track_length: '6:05'
  - names:
      English: Till Cornerstones Remain (3 Stage Boss)
    track_length: '3:10'
  - names:
      English: Rolling Gun Changer (2 Stage)
    track_length: '3:55'
  - names:
      English: Be Aggressive! (2 Stage Boss)
    track_length: '3:12'
  - names:
      English: Be Attitude for Continues (Continue)
    track_length: '2:59'
- disc_length: '43:43'
  name: Disc 2
  tracks:
  - names:
      English: Guns to the Stars (6 Stage)
    track_length: '4:16'
  - names:
      English: Lunar Ecstasy (Option)
    track_length: '3:00'
  - names:
      English: Square Zero (4 Stage)
    track_length: '3:43'
  - names:
      English: Challenge Accepted! (4 Stage Boss)
    track_length: '2:50'
  - names:
      English: Bullet Hell (5 Stage)
    track_length: '3:56'
  - names:
      English: Irresolution (Ending)
    track_length: '2:30'
  - names:
      English: What's It Gonna Be? (7 Stage 1)
    track_length: '3:21'
  - names:
      English: Tri-Formation (7 Stage 2)
    track_length: '4:34'
  - names:
      English: Technology's Uncontrollable Disaster (7 Stage Boss)
    track_length: '3:29'
  - names:
      English: No Time to Rest (Staff)
    track_length: '3:08'
  - names:
      English: Nice Legs (5 Stage Boss)
    track_length: '3:25'
  - names:
      English: See Ya Space Cowboy (Opening)
    track_length: '5:31'
link: album/41486
lyricists:
- link: artist/12083
  names:
    en: Eino Keskitalo
media_format: 2 Digital
meta:
  added_date: 2013-09-08T11:20
  edited_date: 2022-09-15T01:23
  fetched_date: 2026-01-09T01:08
  ttl: 86400
  visitors: 6474
name: 'Be Aggressive!: A Gunstar Heroes Tribute Album'
names:
  en: 'Be Aggressive!: A Gunstar Heroes Tribute Album'
  ja: 'Be Aggressive!: A Gunstar Heroes Tribute Album'
  ja-latn: 'Be Aggressive!: A Gunstar Heroes Tribute Album'
notes: 'ReMixers:

  Chernabogue (1-01)

  DusK (1-02, 1-03, 1-11, 2-05)

  CJthemusicdude (1-04)

  Mikeaudio (1-05, 1-08, 2-09)

  Phonetic Hero (1-06)

  ectogemia (1-07)

  DrumJ8 (1-09)

  Malcos (1-10)

  The Coop (1-12)

  metaphist (2-01)

  Jakesnke17 (2-02)

  Eino Keskitalo (2-03)

  timaeus222 (2-04)

  Flexstyle (2-06)

  Main Finger (2-07)

  rebrained (2-08)

  Ivan Hakštok (2-10)

  Darkmoocher (2-11)

  Tuberz McGee (2-12)

  Be Aggressive!: A Gunstar Heroes Tribute Album

  Comments from album directors Dustin Branscum (DusK), Dj Mokram, and ReMixers

  Album freely available at http://ocremix.org

  The early ''90s were filled with fantastic games, many of them with fantastic music.
  Much of that music is why OverClocked ReMix was created in the first place. 1993
  saw the birth of several great Sega Genesis titles, but one stood near and dear
  to my heart and rose above most: Treasure''s debut title, Gunstar Heroes. Created
  by a team of ex-Konami employees, Gunstar Heroes features extremely difficult, fast-paced,
  energetic, and fun run-and-gun shooter gameplay, and some of the most extraordinary
  music ever heard in a 16-bit game. And despite the critical acclaim of both the
  game itself and the music, OverClocked ReMix has only seen one remix of that game''s
  music make it to the front page.

  Gunstar Heroes remains even today as a very under-appreciated and under-recognized
  game. Many ''90s kids were on the SNES side of the 16-bit console war, and few even
  on the Sega side will likely answer with a "yes" when asked if they know about it.
  Even among the remixers who worked on this project, there were those who had missed
  the game entirely, or discovered it well after the 16-bit golden years.

  The remixer lineup on this album follows suit with that as well. Though the roster
  includes several well-known remixers, including the only remixer to have ever gotten
  a Gunstar Heroes track on OC ReMix back in 2002, much of the lineup consists of
  lesser-knowns. I was ecstatic when I saw the roster filling up with under-recognized
  yet extremely talented artists in the OC ReMix community, and even more excited
  when I saw non-posted remixers stepping up and delivering absolutely amazing tracks.

  It''s been rocky, as I''d imagine it usually is for a first-time OC ReMix album
  director. But we ended up with a remarkably fast outcome despite that, and at the
  end of that year-long journey, we had an album that completely exceeded my expectations
  for what it could be when I made that first post. We''ve created an album that makes
  you feel like you''re playing a fast-paced shooter as you listen.

  I''d like to thank all of the remixers for putting up with our control freakishness
  and putting out amazing pieces of music. All of you guys are amazing, and as I mentioned
  above, if people don''t know that by now, I hope they will after giving this album
  a listen. And extra thanks to The Coop for using his awesome spriting skills to
  create that awesome album art.

  Special thanks to Dj Mokram for dedicating so much of him to the album, enduring
  both his own hectic personal life and my own incompetence. He didn''t have to do
  nearly as much as he did, but he did anyway, because he''s a badass.

  Thanks much to OverClocked ReMix and djpretzel for starting up this great community
  centered around an art form that can never get enough love, and thanks to the OCR
  projects staff for answering all of my noob questions quickly.

  And of course, thanks to all the fans of Gunstar Heroes and OverClocked ReMix, for
  being awesome like fans do. And thank you, for listening.

  - Dustin Branscum (DusK)

  If that wasn''t already clear, I''m a big fan of Treasure. Their will to go against
  the current and try new things transpires in their games, and rewards those who
  set foot in their universe. Not long after completing Secret Bonus Point, I naturally
  set my sights on yet another Treasure title. What I didn''t know at the time was
  that one of the most prolific contributors to SBP and remixing partner-in-crime
  of mine, DusK, had already set in motion a plan to arrange the music from that game.
  So I contacted him and offered to do what I do best: hijack and totally ruin projects.
  xD

  Gunstar Heroes for the Sega Genesis/Mega Drive was the first effort of former Konami
  employees turned video game freedom fighters. It''s a fast-paced, action-packed
  game with a futuristic setting, innovative weapon system, solid mechanics and satisfying
  gameplay. It features an extremely colorful design, full of life and bearing the
  trademark wackiness that would transpire from their subsequent games. Moreover,
  the anime-style graphics exhibit a level of expressiveness that wasn''t commonplace
  in traditional run & gun titles of that era, giving the protagonists a wide range
  of emotions and making the game feel surprisingly humane... despite the fact, of
  course, that everything on screen wants you dead. ;D

  To accompany and illustrate this neo-futuristic package, the soundtrack composed
  by Norio Hanzawa (a.k.a. NON) sets the tone perfectly. Exploiting every ounce of
  the YM2612 soundchip to deliver some FM synthesis goodness, Gunstar Heroes contains
  some of the most complex compositions to come out of Sega''s machine, making its
  music surprisingly challenging, yet immensely rewarding to arrange. We wanted the
  album to reflect both the futuristic setting and the frantic nature of the gameplay,
  while staying true to the story, characters and feel of playing the game itself.
  Translated to the music, it means the aggressiveness would not only be about velocity,
  but also about design choices. Knowing when to slow things down to inspire uneasiness
  before suddenly throwing you in an impossibly tense situation, one that makes you
  feel proud to have overcome, afterwards. This is what the game was about, and what
  we were aiming to inspire/evoke with the album.

  DusK was set on making this an official project, but from my experience, finding
  people to remix a lesser known game on OCR is more or less a suicide mission. Therefore,
  I knew the only way to make this happen was to drop all pre-conceived notions of
  success and go all-in, or simply put: Be Aggressive! I was moved beyond words upon
  witnessing the willingness of many fantastic musicians to lend their talent to such
  a risky endeavor (we weren''t exactly trying to remix Final Fantasy here), and by
  their commitment to follow us, not so well-known community members, in our crazy
  quest to pay tribute to a memorable game constantly overshadowed by mainstream titles.

  On a personal level, this project embodies two things: passion and loss. I poured
  my heart into everything, from organizing and recruiting personnel, giving detailed
  feedback and steering people in the right direction, to crafting promotional material
  and making sure everything ran smoothly until we reached the finish line. What I
  didn''t (couldn''t?) foresee however, was the hand of fate taking loved ones away
  from me, depriving me from the joy of making music and nearly putting an end to
  my existence. That''s why there''s great meaning in the fact that I''m still alive,
  and standing here today to witness the conclusion of this journey.

  Thanks to the Almighty for giving me a fighting chance, DusK for being a badass
  director and awesome friend, The Coop for lending his many talents to the project,
  each and every ReMixer who''s helped make Be Aggressive! a reality, Treasure for
  creating video game masterpieces, OC ReMix for crushing my ego and pushing me forward
  to reach my dreams, as well as all the wonderful people I''ve met during these four
  years in the VGM community.

  This album is dedicated to all Gunstar Heroes and Treasure fans around the world.
  :)

  - Dj Mokram

  -----------------------------------------------------------------------------------------------

  Disc 1

  1. Chernabogue - "The Dark Empire Rises"

  Sources: "Story Demo," "Stage Clear"

  Chernabogue: I was intrigued by a new project that was actively recruiting one year
  ago. I eventually jumped in before it became official, and chose the "Intro" theme.
  It was summer, and I was only listening to Hans Zimmer''s music, especially from
  The Dark Knight Rises (hence the title of my mix).

  It inspired me to make an action-movie-like arrangement of this intro, with heavy
  percussion and bombastic orchestra. The little jingle at the end is the "Victory
  Fanfare" from the game, and as I love to see how VG jingles can sound with an orchestra,
  I had to add it there!

  Introducing the album, the track had to give a warning to listeners: You''re going
  on an adventure, you must fight evil guys and it''s going to be awesome. The Dark
  Empire Rises, so Be Aggressive!!

  2. DusK - "And Heroes Emerge"

  Source: "Opening"

  DusK: As this album was wrapping up, Dj Mokram and I had touched briefly on the
  track lineup. After a few listens to the WIPs and finished tracks, I decided that
  the best way to place them would be largely what order most players heard the sources
  in the game, and listening through the tracks this way gave this feeling that you
  were playing through the game and experiencing the story as the album went along.

  Playing on that idea, I started my remix of "Choose a Path," incorporating the compositionally-similar
  "Legend of the Gunstars" as a sort of "title screen" for the album. With that title
  screen concept in mind, I touched only slightly on the source, leaving the bigger
  remix of "Legend of the Gunstars" to Tuberz McGee.

  3. DusK - "Loadout"

  Sources: "Stage Select"

  DusK: Continuing on the "gameplay" concept, I wrote this remix to embody the player
  moving through several menus and screens before actually getting into the actual
  shooter gameplay, which begins with CJthemusicdude''s take on "Military on the Max-Power."

  The beginning of the track, for the first minute or so, represents the player choosing
  a character, and deciding his loadout. The beat drops away to a sort of "spacey"
  take on the source, designed to be the player viewing a zoomed-out G-9 with the
  moons circling the planet, deciding where to embark. The music picks back up as
  Professor White briefs the player on the chosen mission, with the outro being the
  departure of the player to the moon to fight the forces of the Empire and recover
  the Treasure Gem.

  4. CJthemusicdude - "Lightning Chaser"

  Source: "1 Stage"

  CJthemusicdude: Gunstar Heroes is/was one of my favorite games. The frantic action
  and explosions are thrown at you immediately at the start of Ancient Ruins, where
  this theme is played. "Be Aggressive" preludes this level and the theme that follows
  is nothing short of action-packed excitement. I tried to capture that experience
  as best I could, since it''s of my favorite tunes from this treasure of a game.

  5. Mikeaudio - "Technology''s Spiritless Puppet"

  Source: "1 Stage Middle Boss"

  Mikeaudio: With every track I''ve done on this project, I wanted to relate everything
  to the game, but at the same time add some further detail to the storyline and the
  characters involved. With this mix, I wanted to relate it as much as possible to
  the actual battle with Bravoo Man in Gunstar Heroes, especially when it''s a first
  timer. But I also wanted to expound on the character of Bravoo Man. The first thing
  I noticed about the original source is that it has this very old horror soundtrack
  sound, and a very drone like feel. Not many tonal changes in the bassline of things,
  as its mostly D hammering away in the bass. The track title, "Technology''s Spiritless
  Puppet," is basically a stab at the fact that Bravoo Man doesn''t fight with any
  spirit or soul in him. The mix title also is a bit of a reflection on today''s society
  relying so heavily on technology that we are becoming slaves to it, quite literally
  as in addiction. Sound-wise, I took more of an industrial approach without going
  too over the top with the distortion, though there is a good bit of it. The ending
  of the track was tailored like the fight against Bravoo Man -- it just ends unexpectedly.
  Enjoy, all.

  6. Phonetic Hero - "Proggy Roadboy"

  Source: "1 Stage Boss"

  Phonetic Hero: Third time''s the charm, right? I had two previous starts on this
  track, and the more I sat on the source, the bigger problems I had remixing it.
  I had a brain blast at work for a progressive take, so I ran with it. Took forever
  to get it finished up, kept saying I''d get it done and then didn''t... but I snuck
  in right before the cutoff date, and the end product is kinda cool, so I''m glad
  I stuck it out.

  7. ectogemia - "Boiling Point"

  Source: "3 Stage"

  ectogemia: After listening to the original tune several times and deciding that
  the composer was clearly having fun with it, just going nuts and doing whatever
  came to mind, I thought I''d take the same approach!

  As always, I worked a little bit of chippiness into the mix while maintaining an
  overall modern soundscape. I really like the diverse blend of sounds I put together
  here, and I think it does the frenetic, ADD nature of the source and the whole soundtrack
  the justice it deserves.

  8. Mikeaudio - "Pursued by the Subordinate of Ignorant Sin"

  Source: "5 Stage Boss"

  Mikeaudio: With this Smash Daisaku theme remix, I wanted to bring a feel of persistence,
  a drive. This character is constantly pursuing you in the game over a cause that
  he himself doesn''t quite understand. So my goal was to put much hope, emotion,
  conviction, and feel into the song. The song has 2 different sections: one is in
  4/4 showing more of his persistent nature, and then at 2:53 it switches to 6/8 giving
  more of a familiar ground resemblance to the original source, and more into his
  character personally. The title for this being "Pursued by the Subordinate of Ignorant
  Sin" was inspired by how devoted to the cause Smash Daisaku was and to his leader,
  Dr. Grey. But also how blind they both were to the reality of Golden Silver. As
  far as the sound of the mix goes, I went with something more towards the electronic
  side rhythm-wise, but everything else was tailored after rock. The only exceptions
  are the intro, which is more jazz and electronic, and the section around 1:27 with
  strings, pads, and bells which is a variation on the second half of the source.
  Enjoy.

  9. DrumJ8 - "Till Cornerstones Remain"

  Source: "3 Stage Boss"

  DrumJ8: The passion and enthusiasm of the project directors drew me to this project.
  I think the greatest challenge for me was taking an already aggressive source tune,
  and attempting to create a remix of it within the "aggressive style" guidelines.
  My goal was to transform it and create something that was my own. Early on after
  I received some feedback, I started getting ideas on incorporating time signature
  changes, so I had fun with that.

  I''m grateful to Dj Mokram and DusK for the helpful feedback and the opportunity,
  it was fun!

  10. Malcos - "Rolling Gun Changer"

  Source: "2 Stage"

  Malcos: Gunstar Heroes is definitely one of my favourite games from the Mega Drive.
  The replayability value made it very addictive -- there was so much choice in that
  game, something quite ahead of its time. The sound design, the animation and the
  soundtrack make it very memorable -- whole days were wasted playing this game.

  The "Rolling Chaser" track is used a few times in the game. I remember during the
  board game stage being transported to this room with a wobbling amoeba in it --
  it seemed to be wobbling in time with the track.

  I''ve covered this track once before (more than a decade ago!) and so I had a second
  opportunity to interpret it. I wanted to make this remix energetic, but I also wanted
  it to have a slight quirkiness to it, as well as a touch of abrasiveness.

  11. DusK - "Be Aggressive!"

  Source: "2 Stage Boss"

  DusK: "Theme of Seven Force" was by far the most pulse-pounding, energetic track
  of Gunstar Heroes'' soundtrack. Being an album director, I was put into the advantageous
  situation of being able to hear all of the other remixes, and ensure that my remix
  of "Theme of Seven Force" followed suit. I feel I achieved that in the end. With
  a nice, fast tempo, extremely aggressive guitar work, and synths that really build
  and add to energy throughout, I created a track that doesn''t let up for even a
  second, an embodiment of the album''s original vision.

  12. The Coop - "Be Attitude for Continues"

  Source: "Continue"

  The Coop: I remember picking this game up from a Kmart back in the day, having found
  it on their rack where they sold some used Genesis titles. Decided to buy it since
  it was pretty cheap, and loved it. Years later, imagine my surprise when I was asked
  to join this project, only to have to step down because of a project guidelines
  issue, and then get asked to come back a little while after I thought my musical
  involvement was over with. Bit of a wild roller coaster ride, not unlike the game
  I was remixing.

  The source tune I chose is a very short loop outside of its intro, which really
  didn''t leave a lot to work with since it doesn''t really build up to anything.
  But, I gave it a whirl, choosing to go with a more retro "80s anime ending theme"
  kind of sound, along with a quickened tempo, while trying to keep the song from
  repeating too much. I think the end result turned out pretty good, and hopefully
  listeners will enjoy it.

  Disc 2

  1. metaphist - "Guns to the Stars"

  Source: "6 Stage"

  metaphist: Gunstar Heroes is an amazing game with amazing music. Seriously. It doesn''t
  get much better than this for the Genesis. I never owned this game back in the day
  because I was on the SNES side of the war, but I remember playing it for the first
  time in the video game room of the Innoventions attraction at Epcot - come to think
  of it, playing Gunstar Heroes there is one of the most specific memories I have
  of that place!

  This mix represents a big step forward for me. This is the type of source material
  that I usually would never attempt to remix - when you like something so much that
  you don''t really want to mess with it? Yeah... I happened to stumble into the project
  thread when "Good Night, Baby!" was the last track left. I wondered if I could really
  do a good job on it, but something told me to just go for it and see what happens.
  The result is what I consider the best track I''ve done to date. I really just wanted
  to channel that epic feel that the original gives... it really tells a story in
  my ears, and I did my best to elaborate on that with my own style while maintaining
  the magic.

  And a special thanks to Mokram and DusK, for putting this album together. It''s
  long overdue, and I''m glad I got to be a part of it!

  2. Jakesnke17 - "Lunar Ecstasy"

  Source: "Option"

  Jakesnke17: I made this track in FL Studio 10. Lots of effects were used and I think
  it came out quite well. I was going for an aggressive vibe, but what came out instead
  was something smooth and groovy, with an extended arrangement at the end of the
  tune. I hadn''t ever played the game before, so my knowledge of what the game was
  about was very little. That aspect, I guess, allowed me to really approach this
  song from an unusual angle. Hope you guys enjoy. :D

  3. Eino Keskitalo - "Square Zero"

  Source: "4 Stage"

  Eino Keskitalo: I had given Gunstar Heroes a spin some decade ago, but really got
  to know the greatness of its soundtrack via following the Be Aggressive! project.
  Such excellent music, such an excellent project concept… and what a kick-ass preview!
  "Dice-Dance-Days," a superb track among many superb tracks, was left unclaimed for
  the longest time and I decided something should be done.

  Likely inspired after collabing with Twobeers McKeg on the Shell Shocked album,
  the finished track is full of guitar. I''m a crappy player, so it''s (almost) all
  recorded in bits and pieces, and edited together like a musical Frankenstein''s
  monster. A huge learning experience for me.

  The arrangement largely follows the excellent original. The structure is pretty
  much the original ABCDE, looped twice and a longer stretch of the A part in the
  middle. Even the drumming and the bassline are pretty directly transcribed from
  the original during the first half. Most of the parts from the source are used in
  the arrangement, but their balance is different from the original. There is also
  plenty of new material (especially on guitar).

  An obnoxiously detailed walkthrough follows:

  0:00-0:19 (intro) - The intro uses the ostinato from the original''s A part (0:00-0:14)
  played on the chippy synth, plus the chromatic ascending/descending parts that play
  after each two bars.

  0:20-0:36 (A1) - The part that properly corresponds to the original''s A part. Ostinato
  is doubled with the guitar on the right. The chorused guitar panned wide is based
  on the bubbly synth line in the original, although it''s been rhythmically shifted
  a bit (after recording it, actually). I''ve simplified the bassline by having it
  stick to F#, since I couldn''t figure out how it actually goes. There''s a small
  original guitar lead melody.

  0:37-0:53 (B1) - Next up is the B part from the original (0:15-0:28). The synth
  plays the main lead in the middle. The sound is drawn from my Roland SH-201, then
  it goes through some tracker effect mangling, and finally through an amp simulation.
  The bells play the bells from the original in the distance. Most of the rhythm guitars
  don''t come directly from the source, and I''m quite fond of the little figure that
  comes up at the end of this part (and again in the next part).

  0:53-1:09 (C1) - C part in the original (0:29-0:43). Hey, it''s almost distortion
  free! This part was fun to figure out. The chord progression is carried by the wide-panned
  chorused guitars. There''s about five synth tracks making up the sound -- I think
  I was inspired by a live Yellow Magic Orchestra video that was posted on the OCR
  forums just when I was about to work on the part. The main thing was to highlight
  those awesome syncopated chordy "stabs" in the first half of this part. I tried
  to make sense of the busy-ish source here, but also kept it loose enough in the
  interpretation department. Even the quick bell runs are in there, quietly to the
  right.

  1:10-1:26 (D1) - D part in the original (0:44-0:58). I told you I kept to the original
  structure! The rhythmic line in the original is played by the guitar on the right
  (much lower in the mix than the original) and the lead is played by a bunch of layered
  synths, main body drawn from the SH-201 again.

  1:27-1:34 (transition) - The short transitional mayhem E part from the original
  (0:58-1:02). Sounds like I didn''t bother to transcribe the synths from the original
  here, just keeping the drums+bass and adding rhythm guitars on top. Then we go back
  to the A part with the ostinato on the chippy synth and the chromatic lines.

  1:35-2:25 (A2) - It''s a long stretch of the A part from the original, reinterpreted.
  The drums start deviating from the original arrangement from here on. Lead guitar
  plays original stuff over the chromatic lines and the occasional chorused guitar
  line. At 1:52, it appears that the melody of the B part fits into the part quite
  well. At 2:08, the ostinato returns on the rhythm guitar to the right, and there''s
  actually some original writing on the bass!

  2:25-2:41 (B2) - The B lead melody is varied up and played by two synth sounds,
  and there is again original guitar lead writing going on. Even the bell is still
  there, slightly varied, though the part is pretty full.

  2:42-2:59 (C2) - Same deal as before (no copy-pasting on the synths though, quite
  proud of that chippy synth line, though it''s mixed quite low), with added guitar
  solo. The drumming is different, with some start-stop -style fills and a double-time
  bit.

  2:59-3:31 (D2) - Pretty much the D part before, with drum (and even bass) variations,
  played twice with a (slightly murky) additional guitar in the middle during the
  first half.

  3:32-3:41 (ending) - The bridge from before played twice, with altered bassline
  on the second go, to wrap things up.

  A big thanks to Rondo and Pleiade for borrowing me essential gear for recording.
  Thanks to Henna, on whose acoustic I came up with a part or two. Thanks to Pirjo
  and Pihla, who may have played some of the guitar noises in the beginning. Most
  of all thanks to Dj Mokram and DusK for excellent feedback and steering during the
  process, raising awareness of a brilliant soundtrack and running a tight project
  overall.

  That''s all. Cheers!

  4. timaeus222 - "Challenge Accepted!"

  Source: "4 Stage Boss"

  timaeus222: Probably one of the most fun ReMixes I''ve ever had the pleasure of
  working on. There''s some incredibly complex processing going on here, especially
  on many of the basses. This is also the first song on which I''ve tried granular
  synthesis (the intro bass).

  Stereo separation played a huge role in making this work. It wasn''t until a few
  months ago that I learned how to shift a sound to the back of the listener''s head
  (when wearing headphones), which helped quite a bit at the climax. I wonder how
  well that translates to speakers... :P

  5. DusK - "Bullet Hell"

  Source: "5 Stage"

  DusK: When Dj Mokram unfortunately had to drop this track, I knew that it needed
  to be done the kind of justice that only he could have done it. Knowing full well
  I couldn''t do that myself, I picked it up anyway. Dj Mokram''s vision for the track
  involved orchestral elements meshing with futuristic-sounding synths, and I tried
  to bring a bit of that into my track along with a steady rock sound.

  I really feel like I did a good job on this one. I was heavily inspired by Mass
  Effect''s music (especially that part between 2:20 and 2:58), and I really tried
  to bring some of that 80s/90s sci-fi aesthetic into the track using carefully-placed
  and modulated yet often vanilla-sounding synths. As far as the metal instrumentation,
  I tried to give it a sort of 80s hair metal feel, but with a modern metalcore twist,
  a lot like Blessed By A Broken Heart.

  Enjoy. :)

  6. Flexstyle - "Irresolution"

  Source: "Ending"

  Flexstyle: As with most remixes I''ve done in relation to OCR, I''ve never played
  the game. However, when Dj Mokram approached me about contributing towards the project,
  I agreed, having created a track for a previous album project of his, the Dynamite
  Headdy album. However, just as with the last project, I promptly put everything
  off until the very last minute, at which point I discovered that free time is a
  thing of the past for me and I could only turn in something short. Nevertheless,
  here we are! I wanted to give the source a bombastic, ''80s-styled synthpop sound,
  and this is what I came up with. I hope you enjoy it!

  7. Main Finger - "What''s It Gonna Be?"

  Source: "7 Stage 1"

  Main Finger: When DusK first asked me to appear on the album, I knew what I had
  to do. In fact, he told me what to do when he said, "We don''t have anyone on the
  roster yet that can bring the wub, and we both know you can bring the wub, so if
  you''re interested in bringin'' the wub, the thread''s right here." And so I brought
  the wub. But, with my short attention span, the wub soon turned into face-melting
  metal, then glitch-ridden drum ''n bass. But with Dj Mokram''s constructive feedback
  ("Please DO NOT slow this piece down to a crawl like this. EVER."), I was able to
  keep the whole thing from going off the rails and make a versatile hybrid of genres
  that somehow manages to stay cohesive.

  "Decision" was a natural song choice for me. It''s practically made of Genesis wubs
  already! It also has some incredibly odd melodies and rhythms that I knew would
  give me a fun challenge to work with. And the fill that ties the loop together was
  so good, I couldn''t help but sample it.

  8. rebrained - "Tri-Formation"

  Source: "7 Stage 2"

  rebrained: "Tri-Formation" is a rather liberal breaks/dubstep hybrid revolving around
  the original''s 6/4 bassline. The track is expanded into three parts – labeled Hammer,
  Dragon and Runner by the neat machine voice – and each take a shot at musically
  representing the guard device''s different forms.

  I can''t really say much about the game itself as I was a Nintendo kid growing up,
  but I happened to buy it from Wii''s Virtual Console a few years ago. Can''t beat
  it even if my life depended on it, but it''s a welcome challenge like all retro
  games.

  9. Mikeaudio - "Technology''s Uncontrollable Disaster"

  Source: "7 Stage Boss"

  Mikeaudio: I went for something more about the character of Golden Silver, i.e.
  his title as the great destructor. So the track is aimed more towards introducing
  him and his portfolio of destruction. In the storyline (the real Japanese one),
  Golden Silver is thought to be the god of ruin, though in reality he is just a very
  powerful robot. And so the title "Technology''s Uncontrollable Disaster" was appropriate,
  as it does describe Golden Silver. The title again also has a second meaning, again
  the subject matter being the augmentation of technology while the human factor is
  being diminished more and more. And because of the way society functions as a whole,
  once something gets out, you can''t take it back (in this case, our technology-fueled
  lifestyles). The approach for this mix was more on the side of heavy metal with
  a bit of modern electronic elements, mainly synthesis techniques that are popular
  in electro house, drum & bass, and even some dubstep. The reason being that electronics
  are the voice of Golden Silver, while the other elements of the song are the stage.
  To further bring out the qualities of the theme, I used drop G tuning, and, to capture
  the bottom heaviness without it being over distorted, I used a guitar amp head in
  a bass cabinet on Guitar Rig 3. Enjoy.

  10. Ivan Hakštok - "No Time to Rest"

  Source: "Staff"

  Ivan Hakštok: I''ve never played Gunstar Heroes, but after this album project was
  announced, I checked out the soundtrack and thought it was pretty cool, so I decided
  to claim a track. The source for this is called "Heroes - Reprise for Yellow," and
  I decided to make it sort of an 80s rock song with the most prominent instrument
  being the synths, which I think worked out quite well.

  I haven''t got much else to say, I''m always struggling with words in these submission
  comments (seriously, it takes like 2 hours to write them xD).

  Now, let''s get to the source breakdown:

  0:00-0:10 - a small intro

  0:11-0:34 - based on the 0:59-1:14 part of the source

  0:35-0:37 - a small interlude

  0:38-1:08 - verse, based on the 0:29-0:44 part of the source

  1:09-1:24 - chorus, based on the 0:45-0:59 part of the source

  1:25-1:39 - guitar solo, background synth is the same as in the intro, based on
  the 0:59-1:14 part of the source

  1:40-1:54 - 2nd part of the guitar solo, no source used

  1:55-2:25 - synth and piano solo, the synth in the background is playing the 0:29-0:44
  part of the source

  2:26-2:41 - 2nd chorus, based on the 0:45-0:59 part of the source

  2:42-2:56 - outro, background chords are the same as the chorus, but the synth is
  playing the line based on the 0:59-1:14 part of the source

  2:57-3:06 - ending, based on the 1:15-1:22 part of the source

  I think that''s more than enough source. Hope you enjoy the song. :P

  11. Darkmoocher - "Nice Legs"

  Source: "5 Stage Boss"

  Darkmoocher: Ehh, I''m trying to shorten these background stories for you folks,
  but I''ve gotta give a lengthy story to how this came about, because I think it''s
  pretty funny:

  In stark contrast to the Kid Chameleon track I resubbed recently, which shows what
  happens when I give into perfectionism and literally take years to work on a song,
  this Smash Daisaku arrangement is an example of what happens when I have very little
  time but a lot of focus and drive to work on something in one sitting. I''m not
  very big on shmups, but I was/am a Sega kid, so I''m familiar with some non-Sonic
  classics like Vectorman, Cool Spot (LMAO, product placement), and, here, Gunstar
  Heroes. 2012-2013 was a bit slow for me with music to the point where I''ve had
  to push aside many original music projects due to work and IRL nonsense, but I often
  waltz around the forums seeing what''s going on with everybody else... and I just
  kept coming back to Be Aggressive... and in these last few months of wrapping up
  the album, I kept noticing how there was no Smash Daisaku track (there was at one
  point, but I guess life happened to the poor chap as well)..... aaaaand it came
  down to the very last few weeks and I noticed how there STILL was no Smash Daisaku
  track.

  I PM''d Mokram and DusK:

  -Jordan : Yo, guys, if you give me 3 weeks, I can make a weird prog-ish thing for
  Daisaku. "Darkmoocher" is the outfit I use for makin'' Buckethead/An Endless Sporadic-type
  arrangements, and I''ll throw in some blammin'' horns for good measure. Whaddaya
  say, homies?

  -DusK : Naaaaw, we only got one week. Guess we won''t have Smash Daisaku on the
  album. Thanks anyways, ciao.

  -Jordan: O_o

  Now, not to give you a pity-party story or anything, but during this time of my
  life I''m working night shifts, meaning I either have days of extreme insomnia and
  no creativity or I am very focused but have no time or no energy to record due to
  being zombified by said day-job... plus, around the last few weeks of wrapping up
  Gunstar, ISW had a competition for their new super massive reality-warping Juggernaut
  plugin. I kept thinking to myself "maaaannn...  fuuuuuuck that... you can''t make
  a Gunstar album without Smash Daisaku, and I know I prolly don''t stand a chance
  against the other competitors for ISW''s Juggernaut comp, but if by the grace of
  Zaros they extend the comp deadline, then I will skip sleep for as long as I need
  to record these babies."

  .....aaaaand they extended the deadline. Hilarity ensues.

  Now, unbeknownst to me, Mikeaudio was also working on a Smash Daisaku track, but
  that muhfuggaaa didn''t post to state that in the project thread, so how the hell
  was I supposed to know this, hmmm? Regardless, I think two Daisaku tracks are faaaar
  better than none, and even though I was kicking myself in the balls trying not to
  fall asleep at work after skipping rest to work on the ISW track and this remix,
  I feel like it was all worth it in the end... so, yeah, here''s what happens when
  I literally only have about 1-2 days left to work on something but intense focus
  to make sure that the muddafuggin Smash Daisaku is geting on the muddafuggin album,
  ya feel me?

  **Oh yeah, also, yet another punchline. I didn''t talk to Tuberz at all about this
  or his track, but when I tossed this to the directors, Mokram mentioned how this
  reminded him a lot of The Seatbelts (Yoko Kanno), and DusK said this genre "wasn''t
  exactly what we were looking for, but I know the perfect place for this on the album."
  I''m thinkin, "What the fuuuug is going on with these mofos?" I look at the final
  tracklist in the project thread OP, and my track is the second to last, right before
  Tuberz'' track which is titled "See Ya Space Cowboy."

  .......... 0_0

  YOU SEE THIS SHIIITTT RIGHT HERE! That''s that psychic link shhhiiit we got goin''
  on in OCR, mannnn! You muhfuggazzz don''t even know how we be doin'' these things
  in OCR!! We go HAM with deez remixez, maaaannnnn!!

  OK, last thing for real since I see a man with a cane getting ready to pull me off
  for taking so long. The ridiculous "I Need Scissors! 61!" remix had a slight influence
  on my vision for this as it is what I was going for with the mesh between quirky
  Rhodes/EP chords and melodic guitar lines soaring above an aggressive (heh) drum
  groove; I just added some Electric Mayhem/Katamari type horns for good measure.
  And if the solo/second "verse" sticks out to any An Endless Sporadic fans out there,
  I''ll have you know it''s NOT a shout out... it''s a fucking amplified-up-to-11
  megaphone shout out that is purely intentional and not coincidental at all seeing
  as how AES is one of my top 3 biggest musical inspirations. =)

  K, I think this lengthy dissertation is long enough.

  12. Tuberz McGee - "See Ya Space Cowboy"

  Source: "Opening"

  Tuberz McGee: For my track, I tried to be aggressive, and then, realizing that I''m
  probably the least aggressive person in the Southern Hemisphere, I decided to opt
  for a different approach.

  Maybe I''d been watching too much Cowboy Bebop... maybe I hadn''t been watching
  enough. Either way, there''s definitely some influence there. I''d like to thank
  my cat for recording itself, which is disguised as a guitar slide. Nope. Actually
  a cat. True story. Legit. 110%.'
organizations:
- &id001
  link: org/47
  names:
    en: OverClocked ReMix
    ja: OverClocked ReMix
    ja-latn: OverClocked ReMix
  role: publisher
performers:
- link: artist/60633
  names:
    en: DusK
- link: artist/12083
  names:
    en: Eino Keskitalo
- link: artist/14846
  names:
    en: Ivan Hakštok
- link: artist/56706
  names:
    en: Darkmoocher
- link: artist/59089
  names:
    en: Tuberz McGee
picture_full: https://media.vgm.io/albums/68/41486/41486-1378668289.png
picture_small: https://medium-media.vgm.io/albums/68/41486/41486-1378668289.png
picture_thumb: https://thumb-media.vgm.io/albums/68/41486/41486-1378668289.png
platforms:
- Sega Mega Drive (Genesis)
products:
- link: product/6036
  names:
    en: Gunstar Heroes
    ja: ガンスターヒーローズ
    ja-latn: Gunstar Heroes
publish_format: Doujin/Indie
publisher: *id001
related:
- catalog: PICA-2001
  date: '1993-10-27'
  link: album/2678
  names:
    en: GUNSTAR HEROES
    ja: ガンスターヒーローズ
    ja-latn: GUNSTAR HEROES
  type: game
- catalog: N/A
  date: '2016-04-20'
  link: album/60987
  names:
    en: Gunstar Galactic Heroes
    ja: Gunstar Galactic Heroes
    ja-latn: Gunstar Galactic Heroes
  type: doujin
- catalog: DATA011
  date: '2017-06-05'
  link: album/68537
  names:
    en: GUNSTAR HEROES
    ja: ガンスターヒーローズ
    ja-latn: GUNSTAR HEROES
  type: game
- catalog: N/A
  date: '2020-09-10'
  link: album/104139
  names:
    en: Legend of the Gunstar Heroes
    ja: Legend of the Gunstar Heroes
    ja-latn: Legend of the Gunstar Heroes
  type: doujin
release_date: '2013-09-09'
release_events: []
release_price:
  price: Free
reprints: []
stores:
- link: http://gunstar.ocremix.org
  name: gunstar.ocremix.org
- link: http://soundcloud.com/ocremix/sets/be-aggressive-a-gunstar-heroes-tribute-album
  name: SoundCloud
vgmdb_link: https://vgmdb.net/album/41486?perpage=99999
votes: 0
websites:
  Official:
  - link: http://gunstar.ocremix.org
    name: 'Be Aggressive!: A Gunstar Heroes Tribute Album | OC ReMix'
  Reference:
  - link: http://musicbrainz.org/release/0c0c9a37-faf1-4817-91e0-e1a58e4fb306
    name: 'Release “Be Aggressive!: A Gunstar Heroes Tribute Album” by OverClocked
      ReMix - MusicBrainz'
