arrangers:
- link: artist/13564
  names:
    en: Mikeaudio
- link: artist/59272
  names:
    en: halc
- link: artist/14624
  names:
    en: Argle
- link: artist/73923
  names:
    en: Sir Jordanius
- link: artist/59131
  names:
    en: Theory of N
- link: artist/5480
  names:
    en: Nutritious
- link: artist/5478
  names:
    en: Electric Concerto
- link: artist/58008
  names:
    en: G-Mixer
- link: artist/5484
  names:
    en: Sole Signal
- link: artist/1026
  names:
    en: Fishy
- link: artist/15599
  names:
    en: Fratto
- link: artist/2531
  names:
    en: prophetik
- link: artist/7192
  names:
    en: Brandon Strader
- link: artist/5485
  names:
    en: The Coop
- link: artist/10573
  names:
    en: Scaredsim
- link: artist/59089
  names:
    en: Tuberz McGee
catalog: OCRA-0048
categories:
- Game
category: Game
classification: Arrangement
composers:
- link: artist/190
  names:
    en: Koji Kondo
    ja: 近藤浩治
covers:
- full: https://media.vgm.io/albums/03/46330/46330-1402881686.png
  medium: https://media.vgm.io/albums/03/46330/46330-1402881686.png
  name: Front
  thumb: https://media.vgm.io/albums/03/46330/46330-1402881686.png
- full: https://media.vgm.io/albums/03/46330/46330-1402946026.png
  medium: https://media.vgm.io/albums/03/46330/46330-1402946026.png
  name: Back
  thumb: https://media.vgm.io/albums/03/46330/46330-1402946026.png
- full: https://media.vgm.io/albums/03/46330/46330-1402946031.png
  medium: https://media.vgm.io/albums/03/46330/46330-1402946031.png
  name: Disc 1 Label
  thumb: https://media.vgm.io/albums/03/46330/46330-1402946031.png
- full: https://media.vgm.io/albums/03/46330/46330-1402946037.png
  medium: https://media.vgm.io/albums/03/46330/46330-1402946037.png
  name: Disc 2 Label
  thumb: https://media.vgm.io/albums/03/46330/46330-1402946037.png
- full: https://media.vgm.io/albums/03/46330/46330-1402946114.png
  medium: https://media.vgm.io/albums/03/46330/46330-1402946114.png
  name: Tray
  thumb: https://media.vgm.io/albums/03/46330/46330-1402946114.png
discs:
- disc_length: '44:03'
  name: ''
  tracks:
  - names:
      English: The Strange Green Pipe (Opening, File Select, Koopa's Road, Inside
        the Castle Walls)
    track_length: '5:26'
  - names:
      English: The Third Dimension (Title Theme)
    track_length: '4:11'
  - names:
      English: Roads to Everywhere (File Select)
    track_length: '3:51'
  - names:
      English: Peach's House Party (Inside the Castle Walls)
    track_length: '5:44'
  - names:
      English: Somebody Set Up Us the Bob-omb (Super Mario 64 Main Theme)
    track_length: '3:08'
  - names:
      English: Through the Flames (Lethal Lava Land)
    track_length: '3:04'
  - names:
      English: Supersnowman (Snow Mountain)
    track_length: '3:53'
  - names:
      English: Hush Hour (Slider)
    track_length: '3:30'
  - names:
      English: Find the Red Coin (Cave Dungeon)
    track_length: '4:13'
  - names:
      English: Wings to the Sky (Powerful Mario)
    track_length: '3:00'
  - names:
      English: Devastation's Duel (Koopa's Theme, Koopa's Road, Ultimate Koopa)
    track_length: '4:03'
- disc_length: '39:01'
  name: Disc 2
  tracks:
  - names:
      English: Sunken Secrets (Dire, Dire Docks)
    track_length: '4:04'
  - names:
      English: Boo's Cues (Haunted House)
    track_length: '4:44'
  - names:
      English: junkie (Super Mario 64 Main Theme)
    track_length: '2:30'
  - names:
      English: Prog Mario (Metallic Mario)
    track_length: '3:37'
  - names:
      English: Mari-O-Round (Merry-Go-Round)
    track_length: '1:49'
  - names:
      English: Grab the Blue Coin! (Cave Dungeon)
    track_length: '6:36'
  - names:
      English: Perilous Pathway (Koopa's Road)
    track_length: '4:14'
  - names:
      English: So Long-eh, Bowser! (Ultimate Koopa)
    track_length: '3:45'
  - names:
      English: See You Next Time (Staff Roll)
    track_length: '3:54'
  - names:
      English: Do Piranha Plants Dream of Electric Italians? (Piranha Plant's Lullaby)
    track_length: '3:48'
link: album/46330
lyricists:
- link: artist/73923
  names:
    en: Sir Jordanius
- link: artist/2531
  names:
    en: prophetik
media_format: 2 Digital
meta:
  added_date: 2014-06-15T17:16
  edited_date: 2014-06-16T17:26
  fetched_date: 2026-06-06T11:38
  ttl: 86400
  visitors: 13534
name: 'Super Mario 64: Portrait of a Plumber'
names:
  en: 'Super Mario 64: Portrait of a Plumber'
  ja: 'Super Mario 64: Portrait of a Plumber'
  ja-latn: 'Super Mario 64: Portrait of a Plumber'
notes: 'ReMixers:

  Mikeaudio (1.01)

  halc (1.02, 1.10)

  Argle (1.03)

  Sir Jordanius (1.04, 1.08)

  Theory of N (1.05)

  Nutritious (1.06, 2.02, 2.07)

  Electric Concerto (1.07)

  G-Mixer (1.08)

  Sole Signal (1.09, 1.11, 2.06, 2.09)

  Fishy (1.11, 2.01)

  Fratto (2.02)

  prophetik (2.03)

  Brandon Strader (2.04)

  The Coop (2.05)

  Scaredsim (2.08)

  Tuberz McGee (2.10)

  Super Mario 64: Portrait of a Plumber

  Comments from album director Justin Medford (Nutritious) & ReMixers

  Album freely available at http://ocremix.org

  Super Mario 64 is an iconic game in many ways. It first introduced us to a three-dimensional
  Mario. It featured revolutionary controls and gameplay for its time. To this day,
  it is still a popular title for classic game enthusiasts and speed runners. What''s
  not always recognized or remembered by the broader public is the masterpiece that
  is Koji Kondo''s soundtrack. Though relatively short by today''s standards, each
  theme evokes the feeling and experience of the stage that they are set in. From
  the upbeat Bob-omb Battlefield music to the calming melodies of "Dire, Dire Docks,"
  even the casual player is likely to recognize these catchy tunes.

  I''m incredibly proud to have the opportunity to direct this effort. This album
  has been a long time coming as we experienced ebbs and flows in progress and times
  where we questioned whether it would ever come to completion at all.

  Though I joined soon after the project''s inception as a remixer, I eventually would
  become the 4th director to take on the project. I''d like to take the time to recognize
  the previous directors who, without their hard work laying the foundation, this
  project never would''ve come to fruition: First, POCKETMAN, who was the project
  founder and original director. Also, thanks to Fishy & assistant director Sole Signal,
  who took over after POCKETMAN''s departure.

  Musically, this album showcases OverClocked ReMix''s reputation as a community proficient
  in a diverse set of genres. Portrait of a Plumber features rock, electronic, orchestral,
  and more. There''s really something here for everyone. I sincerely hope that this
  will serve to highlight both Kondo''s fantastic work as well as the work of the
  many many talented artists who came together to make this possible.

  - Justin Medford (Nutritious)

  -----------------------------------------------------------------------------------------------

  1.01. Mikeaudio - "The Strange Green Pipe"

  Sources: "Opening," "File Select," "Koopa''s Road," "Inside the Castle Walls"

  Nutritious: Mike''s track was a late-comer to the project and a pleasant surprise.
  He expressed interest in joining the project, but due to the majority of the tracklist
  being claimed at the time, I suggested a medley/overture type track idea. He delivered
  far above my expectations. Not only was the song a catchy electronic preview of
  the OST as a whole, but the intro proved a perfect lead-off song for the album.

  Mikeaudio: When I started this mix, I was trying to go for an overture of sorts
  that summarized the mood of Mario during his journey within this character prop
  we always see as the green pipe in the Super Mario Bros. games. In many ways, this
  mix is centered on the green pipe itself and how Mario interacts with it. Within
  the song production and arrangement, I tried to incorporate moods and moments such
  as suspense, mystery, clumsiness, and nostalgia. In the Super Mario 64 gameplay,
  there were many moments of comedy, alongside moments of "Am I going the right way?"
  to "CRAP, WHAT DO I DO?" I wanted to bring that feel to the arrangement itself,
  and being that I completed this mix years ago, I am quite surprised that I did as
  well as I did back then, though there are definitely some things I would change,
  but at the same time leaving them the same captures the state of mind I was in and
  also my train of thought for this mix. The Mario 64 soundtrack is one that I am
  very fond of, and apart from this album project, I will indeed be revisiting it
  again. :)

  1.02. halc - "The Third Dimension"

  Source: "Title Theme"

  Nutritious: I was very pleased when halc joined up on the project. His upbeat, chiptune-y
  style is a great fit for this soundtrack. The title screen music is really just
  an arrangement of the classic Mario theme, so extra props to halc for bringing something
  fresh and new to an oft-remixed song. Just picture a giant 8-bit Mario head replacing
  the 3D manipulative Mario head at the beginning of the game and you''ve got the
  picture (see what I did there?). So good.

  halc: At last, here''s my take on the classic SMB theme (or more specifically, SM64''s
  title theme). I used to think it was pretty cool. Then "The Life and Death of the
  Mario Bros." was posted, and I was no longer impressed with myself. Maybe you guys
  will still like it though! :P

  Jokes aside, I had a lot of fun making this track, and (even though it took FOREVER
  :P) I''m glad to have been a part of the album!

  1.03. Argle - "Roads to Everywhere"

  Source: "File Select"

  Nutritious: Argle was another latecomer to the project. The "File Select" theme
  was opened back up near the end of the project and, as iconic and integral to the
  soundtrack as a whole, I didn''t want to close out the project without a take on
  it. Argle answered the call and did a fantastic job. He opted for an acoustic/instrumental
  treatment that remains faithful to the original song, while switching instrumentation
  throughout to keep things interesting.

  Argle: I was excited to contribute to this long-running project, to help inch it
  towards completion. I tried to keep the organic instrumentation of the original
  while expanding on the short theme in various ways.

  1.04. Sir Jordanius - "Peach''s House Party"

  Source: "Inside the Castle Walls"

  Nutritious: In my opinion, Jordan is one of the most unique & creative mixers to
  join OC ReMix of late. When Jordan joined up on the project, his first draft of
  the castle theme took me completely by surprise. This fusion of synths, beats, voice
  samples & organ is not at all the style one might expect from the tight-laced original
  track, but that doesn''t mean it isn''t awesome. His style may be an acquired taste,
  but it''s a clear example of how creative he can be and, at the end of the day,
  is a very cool track.

  Sir Jordanius: Next to the Flat Notes project, this was actually the very first
  thing that I participated in when I finally went from lurker to ninja/occasional-musicdudeman...
  kind of funny how it ended up being one of the latter-end projects to come out that
  I was involved with. XD

  Anyways, looking back in hindsight the first few WIPs of this were unbearably-awful
  and daaayum near un-listenable. So the song really speaks for itself (it''s obviously
  a montage of my original ideas being revisited with my more recent production level-ups),
  but I''d really like to express my thanks and gratitude to the entire project team
  for bearing with me while I was going through my... intense nooberific "compress
  and hi-pass the FUUU-- out of everything!!" phase.

  I might actually still be going through that phase... >_>

  Thanks, and enjoy.

  Mamma mia, or whatever.

  1.05. Theory of N - "Somebody Set Up Us the Bomb-omb"

  Source: "Super Mario 64 Main Theme"

  Nutritious: While the Bob-omb Battlefield (a.k.a. "Super Mario 64 Main Theme") song
  is covered elsewhere in the album in a humorous light, I also wanted a more traditional/instrumental
  take on the theme to compliment it. I initially took it upon myself to arrange the
  track. However, having little success, I shared my dilemma with WillRock, who suggested
  I contact ToN to see if he was willing to take it. Dustin agreed and soon provided
  me a rough draft that blew me away. This is a sweet chiptune-hybrid mix featuring
  excellent synth work and a catchy beat to the iconic original. I especially love
  the transition into the bridge section going from a chiptune breakdown and then
  suddenly kicking up the energy a few notches. Fantastic stuff.

  Theory of N: Funny story behind this one. Way back in ''07 when POCKETMAN started
  this Super Mario 64 project up, I auditioned for a track on this album (specifically
  "Lethal Lava Land") and got shot down because my music was terrible. Looking back,
  I completely agree with the decision to reject my audition. Fast forward to about
  a month ago. 9-bit Blizzard had recently been released and WillRock seemed to have
  taken a liking to my track, so he suggested me to Nutritious to take his place remixing
  the main theme. If that''s not a testament to progress, I don''t know what is!

  As for the mix, I''ve always been a fan of the more liberal side of arrangement
  and while I''ve wanted to remix this source for the longest time, I couldn''t get
  much more than a straight cover until now. The best way I came up with to shake
  myself of cover-itis was to basically take the main melody and completely obliterate
  the harmonic context. This is probably one of the most inconsistently styled, eclectic
  remixes I''ve done to date, but I feel that it all fits together really well and
  I absolutely love the final product.

  1.06. Nutritious - "Through the Flames"

  Source: "Lethal Lava Land"

  Nutritious: This track is really special to me as a musician, because it was a song
  that I felt proved to myself that I could do my own music arrangement and succeed.
  Disclaimer: incoming TL;DR back-story.

  This album project started way back in early 2007, which is around the time I started
  attempting music creation & composition as a serious hobby. I''ve always loved the
  music from Mario 64. I took an interest in joining the project later that year,
  but the only available song at the time was "Lethal Lava Land." While this definitely
  wasn''t my favorite track from the game and wouldn''t normally be my first choice
  to remix, I saw that the track was open on the project and had some sudden inspiration
  that pushed me forward. It''s not the most accessible source by any means, but I
  came up with an idea for an orchestral take on the theme and was able to claim the
  track. The fact that I now had a project commitment and that my music was recognized
  as being a high-enough quality for an album pushed me to go ahead and invest in
  purchasing music software to really commit to the hobby.

  Once completed, I submitted the track to OC ReMix and it passed the judges panel,
  making it my first accepted remix. Ironically, due to the fact of it being on this
  project, which was delayed for so long, up until now it has remained unreleased
  despite my having many other songs released through the website.

  Due to the original song having a progressive, almost aimless style arrangement,
  I chose to focus on specific melody parts and expand upon them. The original track
  doesn''t seem to have any normal time signature or natural progression to the song,
  but instead sounds like a collection of instruments playing (seemingly) random notes
  around a general theme. An Indian coworker of mine pointed out that it''s a type
  of classical Indian music (though I forget the name of the genre). Anyway, because
  of this, it was a very difficult song to remix and the themes used might not be
  readily apparent. Here''s the breakdown:

  :00-:08 uses the riff that the sitar plays at the very beginning and throughout
  the original

  :08-:32 consists of variations of that same riff with backing chords and countermelodies

  :48-1:51 is from the melody played by the flute-ish instrument that starts around
  :37 in the original

  1:52-2:20 is a combination of both the sitar and flute melodies used together with
  different instruments

  I aimed for a movie score feel for my song, putting out my best effort though utilizing
  free sample sets at the time. While the song certainly shows its age and doesn''t
  reflect my currently ability level, I remain quite proud of it as my first real
  music arrangement achievement.

  1.07. Electric Concerto - "Supersnowman"

  Source: "Snow Mountain"

  Nutritious: One of the earlier mixers from the project, Electric Concerto brings
  his classic dance/trance style to the "Snow Mountain" theme. A twist on the classic
  dance style, he also incorporates string pizzicato and a violin lead to carry the
  melody lines as well as some brass support.

  Super upbeat and happy, which seems quite appropriate for a Mario mix. Fun stuff.

  Electric Concerto: A track that I think really expresses the style I aim for, but
  it was also a tough track to mix. I think it came out alright and interprets the
  idea behind the original song.

  1.08. Sir Jordanius, G-Mixer - "Hush Hour"

  Source: "Slider"

  Nutritious: This is another great example of the creative flair of Sir Jordanius
  with some synth support from G-Mixer. It was nearing the end of the album project
  when it was looking like the "Slider" track was not going to be covered. That was
  when Jordan and Garrett stepped in and created this sweet classic big-band-meets-70''s-funk
  track. The intro is a bit long, but the track is worth the wait. So, stop reading
  this and go check it out.

  G-Mixer: Jordanius did a good job. I made other sounds. It was a good remix.

  Sir Jordanius: When I first eyeballed the project thread back in 2010, my initial
  claims were for "Inside the Castle Walls" AND "Slider," but several sources got
  hot-potatoe''d around often and I hadn''t reached level 54 in beatsmithing just
  yet...

  Fast-forward to 2012, and the track opened up again for grabs. I grabbed the phone
  and dialed "G" for G-Mixer, and he helped me give birth to this traffic/road-rage-inspired
  arrangement.

  G-Mixer''s a cool dude... and I''m an even cooler dude, so if you like cool dudes
  getting together to make babies... um...

  Just listen to the dang song.

  1.09. Sole Signal - "Find the Red Coin"

  Source: "Cave Dungeon"

  Nutritious: Greg is one of those musicians who seemed to come out of nowhere and
  be instantly awesome and arranging and music production from the get-go. This track
  features his dance music style for the "Cave Dungeon" theme. With big beats and
  some classic synth work, he makes this minimalist original track shine with an adrenaline
  boost of energy.

  Sole Signal: This track represents nostalgia in song form for me: my favorite game
  of all time, and one of my favorite levels. This track was completed over about
  two weeks of work after I decided that I wanted to try a different spin on this
  source, unique from its counterpart "Grab the Blue Coin!" which is also on the project.
  Was trying to create a chill downtempo groove, with a focus on bass and the breakbeat.

  1.10. halc - "Wings to the Sky"

  Source: "Powerful Mario"

  Nutritious: Drew''s second contribution to the album is another signature halc chiptune-inspired
  take -- this time on the Wing Cap theme. Again, he''s taken on a song that is really
  an arrangement of a classic Mario theme (star invincibility), but that seems to
  be no detriment to Drew -- this guy delivers the goods every time. I especially
  liked how he uses classic Mario SFX to compliment the beat & synth-work. Super fun;
  super catchy.

  halc: another typical halc mix you say? well, perhaps so. it does have chiptunes,
  zelda-strings, sound effects, and a cheap pseudo-fadeout ending... with an extra
  dose of untz and boom-wah. please to enjoy. :]

  1.11. Sole Signal, Fishy - "Devastation''s Duel"

  Sources: "Koopa''s Theme," "Koopa''s Road," "Ultimate Koopa"

  Nutritious: Channeling his classic big beat/synth/orchestra style, Greg brings the
  energy in a huge way with this track. With the support of Fishy (Cain) on the electric
  guitar shreddage, this track just screams boss battle. Bowser never sounded so good.

  Sole Signal: Got another rocking mix for you guys which serves as a sequel to my
  "Devastation''s Doorway" OC ReMix a while back. As seems to be the usual case ("Day''s
  End," "Malevolent Mansion"), I was nearly finished with the song when I decided
  I needed some guitar to push it even more. Fishy was kind enough to step in with
  some killer guitar work that really lends it authenticity.

  The completion of this remix marks another original track that I knew just had to
  be remixed. The bridge ties in the "Bowser''s Road" theme, and the final battle
  theme makes a short appearance as well. This is the second part of the three-part
  Mario 64 trilogy I worked on ("Bowser''s Road," "Bowser''s Theme," and the "Staff
  Roll" theme).

  I threw a ton of different styles into this track: orchestral, rock, glitch drums,
  heavy drums, and even some jazz. Enjoy. Thanks for listening! :)

  Fishy: Greg was working on this track for the project and suddenly decided it needed
  some guitar love, so I obliged. The song was actually too low for my guitar, so
  I had to use my whammy pedal to detune, giving it a slightly lo-fi sound that worked
  nicely. It''s an undeniably badass remix of a badass tune and one of the heavier
  tracks on the project, which I''m sure lots of people will like.

  2.01. Fishy - "Sunken Secrets"

  Source: "Dire, Dire Docks"

  Nutritious: "Dire, Dire Docks" is one of those special classic themes that can sometimes
  be an intimidating undertaking to re-envision. Cain really brings it home with a
  soft rock take on the theme that gives me goosebumps listening to it. This mix was
  actually the final of three major revisions that he made to the track before settling
  on this approach. While sticking pretty close to familiar territory with the melodies
  and chord structure, Cain brings some beautiful electric guitar licks and really
  nails it on the atmosphere. It was a clear choice to start out disc 2 and a fantastic
  addition to the project. Cain has been a part of this album project from the very
  beginning, and even took over directing it for a stretch when things started to
  stagnate. So, I and everyone enjoying this album owe him a lot of thanks for all
  of his work and commitment to seeing this project though.

  Fishy: This was started way back during my Reason days, and subsequently abandoned
  for reasons I cannot fathom in favour of several other far less fun arrangements.
  I think I was feeling the pressure of picking the most popular track or something,
  I dunno. I realized the first version was probably the best and redid it fairly
  recently. Apart from the drums, piano and solo at the end, it''s more or less unchanged
  from 2008 - which still surprises me.

  It''s my favourite blend of conservative structure with subtle layers of expansion,
  and I hope you enjoy.

  2.02. Fratto, Nutritious - "Boo''s Cues"

  Source: "Haunted House"

  Nutritious: Taking on the most difficult source track on the project, Fratto definitely
  had his work cut out for him. Early on in the project, he managed to come up with
  some excellent arrangement ideas based around the progression of the vocal drone
  from the "Haunted House" theme. The piano nails down the progression while orchestral
  brass instruments expand upon the chords to create a melody line. Needing some additional
  writing and production assistance to fill out the arrangement, Brian sought a collaborator
  on the project. I had an idea to bring it to a full-fledged haunted house track
  complete with creepy orchestra and various SFX work. It''s a fantastic arrangement
  from Brian that I hope I managed to fully realize with the live ambient concept
  approach.

  2.03. prophetik - "junkie"

  Source: "Super Mario 64 Main Theme"

  Nutritious: Taking Mario in a (more) humorous direction, prophetik lends his voice
  talents (one of his many musical proficiencies, actually) for an a capella rendition
  of the main theme. This mix is centered on the player who''s unable to balance his
  life with his obsession with Mario 64. While obviously meant not to be taken too
  seriously, this song features some very cool vocal harmony work that is quite fun
  to listen to.

  prophetik: this is an arrangement of the theme from super mario 64. i arranged it
  for nine voices (4+4+1 soloist). there isn''t a huge amount of rearrangement - i
  basically just took the parts and transcribed them, and then added a mixed-meter
  section.

  i was tired, don''t blame me for the lyrics. i make joek mix.

  2.04. Brandon Strader - "Prog Mario"

  Source: "Metallic Mario"

  Nutritious: I was excited to have Brandon join the project to take on the Metal
  Mario theme. He''s developed a reputation as a prolific musician and arranger. He''s
  really taken a creative approach to this theme, going with a progressive rock treatment
  that was quite a surprise to me, given his reputation for metal styles. His clever
  treatment of the original theme might not be immediately apparent to the listener,
  but this one is certainly worth the closer look.

  Brandon Strader: I bet you were expecting metal... that''s too obvious! I called
  this "Prog Mario," but it''s inspired more by funk. I got the chance to do this
  song super late in the SM64 project timeline. Unfortunately, John Revoredo was moving
  away and couldn''t find his session files for me to help out, so I ended up taking
  the claim with his blessing. I am happy and thankful that it worked out and I was
  able to do the song for the album.

  I wanted a live feel, like if a band were sitting in a room jamming this. Lots of
  sweet wah pedal, even on the bass guitar. It amplifies the funk. The parts are pretty
  similar to the source, but stretched to fit in 7/8 and, eventually, 6/4 and 5/4
  time signatures. Had to add a couple synth solos so it wouldn''t be boring and some
  "harmonies" to the source lead in the chorus.

  2.05. The Coop - "Mari-O-Round"

  Source: "Merry-Go-Round"

  Nutritious: The Coop is a prolific presence on the OCR forums who is well-known
  and loved in the community. He is one of those people who dabbles in many things,
  like graphical art, humorous GIF sequencing and, in the past on a few occasions,
  music. With this in mind, to bring some prestige to our little project, former album
  director Fishy invited him to join as a remixer. Music production being a rare project
  for The Coop, we were fortunate that he accepted to take on the "Merry-Go-Round"
  theme.

  The Coop went for an upbeat lounge piano type feel for the track, bringing creative
  arrangement ideas to a repetitive source track and evoking some of the sound of
  the original soundtrack through the later accordion addition. It remains fairly
  conservative to the original track, but a fun listen on its own.

  The Coop: I remember joining this project a long time ago and picking one of the
  few remaining songs, which happened to be a rather short one ("Merry-Go-Round").
  I had an idea for it to be a four-piece, got it down, and presented it. Sadly, in
  time, the end result wasn''t up to snuff production-wise, and I wound up stepping
  down so that someone else could give the song a try.

  I think it was about two years later, a couple of others had given the song a whirl,
  but they wound up dropping it. As such, the song was still unremixed, and there
  was even a possibility that it could be dropped from the project by that time. So,
  I tried again with some new samples courtesy of the newest version of Music Creator
  (5 at the time). With some tweaking, feedback from the project leads, and all that
  good stuff, the song actually ended up being included, despite its rather short
  duration.

  Now, I''ve never played Mario 64. I know, I know... that''s a sin in some circles.
  But I just never did. So while I don''t have any real memories of, or history with,
  the game, I was still happy to take part in the project. And happier still, that
  I ended up being able to be a part of the finished product. So with another roller
  coaster ride behind it, I hope everyone enjoys "Mari-O-Round."

  2.06. Sole Signal - "Grab the Blue Coin!"

  Source: "Cave Dungeon"

  Nutritious: Actually completed far later than its "Red Coin" sister mix, this is
  Greg''s more laid-back take on the "Cave Dungeon" theme. It features a down-tempo
  electronic style with some excellent synth tricks and a killer bassline. This really
  shows how Greg''s musical style and abilities have evolved over time and is one
  of my favorite tracks on the album. Great stuff.

  Along with myself, Greg has quite a history with this project, joining it early
  on in the process. Over the years that the project was in development, he has taken
  on multiple songs and even was a co-director of the album at one point. It''s interesting
  to note that he also took the time to revisit his older tracks on the project to
  attempt to improve them or bring new ideas to them. This track specifically is an
  example where he both improved the original, but then later came up with a totally
  different take on the same theme in a more down-tempo electronic style. When he
  asked which of the two I preferred I told him I loved them both and wanted to feature
  each of them on the album. Fortunately, he agreed and listeners can enjoy two exceptional,
  though different, takes on the same source tune.

  Sole Signal: This was my first crack at the classic underground theme that has retained
  that signature bassline back from the NES version. The N64 version developed the
  theme but gave it a great ambient feel. My version with this remix takes some liberties,
  namely using the classic bassline often in half time, while devoting sections of
  the track to each motif from the original.

  The experimental nature of the remix led me to decide to create another take on
  the theme, in the track "Find the Red Coin" on this same project.

  2.07. Nutritious - "Perilous Pathway"

  Source: "Koopa''s Road"

  Nutritious: I took on this source as my personal music style was somewhere in transition
  between drum ''n'' bass and dubstep, which is definitely reflected in the finished
  project. The "Bowser''s Road" theme has a sort of understated menacing energy and
  I decided to really bring it out full blast. I hope you enjoy.

  2.08. Scaredsim - "So Long-eh, Bowser!"

  Source: "Ultimate Koopa"

  Nutritious: Scaredsim was someone who submitted a completed mix early on in the
  project, which puts this in the "classic mix" status among some of its peers. In
  his vision for the song that represents Bowser''s final form, Simon opts for heavy
  piano work and a rock drumkit to get the job done. While not quite as intense as
  some of the other Bowser-related tracks on the album, this mix certainly manages
  to convey the menace in Bowser''s theme and is a great conclusion to the tension
  that builds up throughout the album.

  2.09. Sole Signal - "See You Next Time"

  Source: "Staff Roll"

  Nutritious: Greg''s 4th(!) mix on the album really wraps up our album "portrait"
  fantastically. He manages to really channel the upbeat nature of Koji Kondo''s work
  with this track, which really felt like the way a song like this should be approached.
  Again, major props to Greg for all of his work on this project for a very long time.
  Without him, this album wouldn''t be where it is today.

  Sole Signal: This is another SM64 track that I''ve always wanted to remix, which
  intentionally turned out similar to my "Day''s End" track. Especially with this
  source, I wanted to keep the feel of the original, though also not just being a
  sample upgrade. This has been 98% complete since early 2011 and thankfully survived
  two workstation changes with the arrangement mostly intact. Originally, I had envisioned
  this remix as the final chapter of some sort of "Devastation''s Doorway" -- "Devastation''s
  Duel" -- "See You Next Time" connection. (The "D" alliteration didn''t work with
  this one.) I hope it''s enjoyed half as much as I enjoyed producing it!

  2.10. Tuberz McGee - "Do Piranha Plants Dream of Electric Italians?"

  Source: "Piranha Plant''s Lullaby"

  Nutritious: An epilogue of sorts to Greg''s "Staff Roll" mix, Tuberz McGee was another
  late-comer to the project. I was ready to cut both "Piranha Plant''s Lullaby" and
  the "Slider" source tunes for lack of artist interest when Callum expressed interest
  in giving the song a shot. I''m sure glad he did. He retains the feel from the original
  with a music-box-type take along with some slow electric guitar fade-ins for ambiance.
  I picture this mix as what plays when you wait on the "The End" screen for a few
  seconds after the staff roll. IMO, we couldn''t have had a better final track to
  the album. Great stuff for sure.

  Tuberz McGee: I saw that this project was missing a mix for this track and, being
  the egotistical twit who needs to wedge his way into every possible project ever,
  I decided to take it on. I always enjoyed the track even if I only heard the first
  2 seconds of it (before waking up the piranha plants), being the impatient child
  I am. I decided to take it on with a very French approach, utilising music boxes,
  accordions and guitars that I reversed the audio of.

  Yes.

  I learned this song backwards.

  NEVER. AGAIN.'
organizations:
- &id001
  link: org/47
  names:
    en: OverClocked ReMix
    ja: OverClocked ReMix
    ja-latn: OverClocked ReMix
  role: publisher
performers:
- link: artist/73923
  names:
    en: Sir Jordanius
- link: artist/1026
  names:
    en: Fishy
- link: artist/2531
  names:
    en: prophetik
- link: artist/7192
  names:
    en: Brandon Strader
- link: artist/59089
  names:
    en: Tuberz McGee
picture_full: https://media.vgm.io/albums/03/46330/46330-1402881686.png
picture_small: https://medium-media.vgm.io/albums/03/46330/46330-1402881686.png
picture_thumb: https://thumb-media.vgm.io/albums/03/46330/46330-1402881686.png
platforms:
- Nintendo 64
products:
- link: product/469
  names:
    en: Super Mario 64
    ja: スーパーマリオ64
    ja-latn: Super Mario 64
publish_format: Doujin/Indie
publisher: *id001
related:
- catalog: PCCG-00357
  link: album/137
  names:
    en: Super Mario 64 Original Soundtrack
    ja: スーパーマリオ64 オリジナルサウンドトラック
    ja-latn: Super Mario 64 Original Soundtrack
  type: game
- catalog: N/A
  link: album/48930
  names:
    en: Super Mario 64 (Chiptune Remix)
    ja: Super Mario 64 (Chiptune Remix)
    ja-latn: Super Mario 64 (Chiptune Remix)
  type: doujin
- catalog: N/A
  link: album/79712
  names:
    en: 'Super Mario 64: On Piano'
    ja: 'Super Mario 64: On Piano'
    ja-latn: 'Super Mario 64: On Piano'
  type: game
- catalog: N/A
  link: album/59924
  names:
    en: Grand Dad 64
    ja: Grand Dad 64
    ja-latn: Grand Dad 64
  type: doujin
- catalog: N/A
  link: album/97884
  names:
    en: Super Mario 64
    ja: Super Mario 64
    ja-latn: Super Mario 64
  type: bootleg
- catalog: MCOL-0256-CD
  link: album/98323
  names:
    en: Hang on to Your Hat
    ja: Hang on to Your Hat
    ja-latn: Hang on to Your Hat
  type: game
- catalog: CURE-0018
  link: album/124535
  names:
    en: 'Video Game LoFi: Super Mario 64'
    ja: 'Video Game LoFi: Super Mario 64'
    ja-latn: 'Video Game LoFi: Super Mario 64'
  type: game
- catalog: FIRE-0033
  link: album/135936
  names:
    en: 'Hang on to Your Hat: SUPER REMIX 64'
    ja: 'Hang on to Your Hat: SUPER REMIX 64'
    ja-latn: 'Hang on to Your Hat: SUPER REMIX 64'
  type: game
- catalog: RR-027
  link: album/136718
  names:
    en: 'POWER STAR: MARIO 64 DEMASTERED'
    ja: 'POWER STAR: MARIO 64 DEMASTERED'
    ja-latn: 'POWER STAR: MARIO 64 DEMASTERED'
  type: game
release_date: '2014-06-16'
release_events: []
release_price:
  price: Free
reprints: []
stores:
- link: http://plumber.ocremix.org
  name: plumber.ocremix.org
vgmdb_link: https://vgmdb.net/album/46330?perpage=99999
votes: 0
websites:
  Official:
  - link: http://plumber.ocremix.org
    name: 'Super Mario 64: Portrait of a Plumber | OC ReMix'
  Reference:
  - link: http://musicbrainz.org/release/ed383af0-c8db-451b-9e40-944ef3c69917
    name: 'Release “Super Mario 64: Portrait of a Plumber” by OverClocked ReMix -
      MusicBrainz'
